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| Nosy Crow’s first game app with Axel Scheffler |
“According to a survey conducted among publishing professionals, representing 74% of all U.S. trade publishing revenues, 15% of publishers think that apps represent a significant revenue opportunity, down from 34% a year ago.” Jeremy Greenfield, Digital Book World
I’ve heard people who work in publishing say: they cost too much, we don’t have the technology skills to produce them, there are too many discoverability issues, we are book people, we do books.
I see their fear.
This is an evolutionary shift for publishing. As kids content creators we have to educate ourselves. (my rant) I don’t see publishers working to educate their authors let alone illustrators. Maybe if you are lucky to be a bestseller, you might be assigned a savvy editor to help you develop your story across platforms using transmedia storytelling methods.
Maybe.
But that’s if you are a bestseller. How many are there? Is this a viable business model? Hope for bestsellers?
This approach just doesn’t work anymore.
I just read Mike Shatzkin‘s notes from The London Book Fair:
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| Nosy Crow’s award winning Cinderella app illustrated by Ed Bryan |
RELATED READING
PictureBook Lessons: The Art of Letting Readers Fill in The Blanks, A New Kind Of Book, Peter Meyers agile blog/book, March 2012






Thank you for this post. In fact, Nosy Crow does employ people with book experience and also with experience of making games. What I was saying when I answered that question was that we don’t hire book people to animate or code or compose music for the apps: we hire or use people with other skills. I agree that our story-making and story-shaping skills, honed, are vital for making story apps in this new environment.